Hardhome
Hardhome is a cursed, ruined settlement on the northern coast of the Shivering Sea, beyond the Wall, that becomes a desperate refuge for thousands of free folk fleeing the Others after the battle beneath the Wall. In A Dance with Dragons, it is the site of a catastrophic humanitarian crisis: Mother Mole, a woods witch, leads the survivors there in hopes of rescue by ship, but the settlement offers no shelter, no food, and no safety. The Night’s Watch attempts a relief mission by sea, but storms scatter the fleet, and reports from Cotter Pyke describe starvation, cannibalism, and the presence of wights in the woods and water. Hardhome thus crystallizes the failure of the Watch’s resources to meet the scale of the threat from the North, and its name becomes a byword for the realm’s indifference to the free folk’s fate.
Location and History
Hardhome sits on a sheltered bay with a natural harbor deep enough for the largest ships afloat, on the northern coast of the Shivering Sea. Wood and stone are plentiful nearby, the waters teem with fish, and there are colonies of seals and sea cows close at hand. Despite these natural advantages, the site has been shunned for six hundred years. According to the tale Jon Snow recalls, Hardhome had been halfway toward becoming a town—the only true town north of the Wall—until the night when hell swallowed it. Its people were carried off into slavery or slaughtered for meat, depending on which version of the tale one believes, their homes and halls consumed in a conflagration so hot that watchers on the Wall far to the south thought the sun was rising in the north. Afterward, ashes rained down on the haunted forest and the Shivering Sea alike for almost half a year. Traders reported finding only nightmarish devastation where Hardhome had stood: a landscape of charred trees and burned bones, waters choked with swollen corpses, and blood-chilling shrieks echoing from the cave mouths that pock the great cliff looming above the settlement. Six centuries later, the wild has reclaimed the site, but rangers claim that the overgrown ruins are haunted by ghouls, demons, and burning ghosts with an unhealthy taste for blood.
The Refugee Crisis
After the battle beneath the Wall, when Stannis Baratheon smashed Mance Rayder’s patchwork host, thousands of free folk fled into the woods. Among them was a woods witch called Mother Mole, who had a vision of a fleet of ships arriving to carry the free folk to safety across the narrow sea. Desperate enough to believe her, thousands followed her to Hardhome, there to pray and await salvation from across the sea. Jon Snow learns of this from wildlings he questions after bringing them back from a weirwood grove. He notes that Hardhome sits on a sheltered bay with a natural harbor deep enough for the biggest ships afloat, and that wood and stone are plentiful nearby, the waters teem with fish, and there are colonies of seals and sea cows close at hand. Yet the place remains cursed, and Cotter Pyke’s galleys, which sail past Hardhome from time to time, report that there is no shelter there but the caves—the screaming caves, his men call them. Jon concludes that Mother Mole and those who followed her will perish there of cold and starvation: hundreds of them, thousands.
The Failed Rescue
Jon Snow orders a relief mission by sea. Eleven ships set sail from Eastwatch-by-the-Sea: three Braavosi, four Lyseni, and four of the Watch’s own vessels. Two of the Lyseni ships are barely seaworthy. The fleet carries twenty ravens and Maester Harmune. Cotter Pyke commands from the Talon, with Tattersalt second on the Blackbird, and Ser Glendon Hewett holds Eastwatch in his absence. But savage storms scatter the fleet. The Blackbird is lost with all hands, two Lyseni ships are driven aground on Skane, and the Talon takes water. The report that reaches Jon Snow, written by Maester Harmune for Cotter Pyke, describes the situation at Hardhome as very bad: wildlings are eating their own dead, there are dead things in the woods, and the Braavosi captains will only take women and children on their ships. Witch women among the free folk call the rescuers slavers. An attempt to take the Storm Crow is defeated, leaving six crew dead and many wildlings. Only eight ravens remain. The report ends with the chilling observation: “Dead things in the water.” Jon Snow rolls up the parchment, frowning, and thinks, “Night falls, and now my war begins.”
Narrative Significance
Hardhome functions as a moral and strategic crisis point in the novel. It exposes the limits of the Night’s Watch’s resources and the indifference of the southern realm to the fate of the free folk. Jon Snow’s decision to attempt the rescue—against the counsel of Bowen Marsh and Queen Selyse—deepens the rift between him and his officers. The queen tells him bluntly to let them die, arguing that they are too young to help the king in his wars and would be better reborn into the light. Jon persists, insisting that the Wall is his and so is this decision. The failure of the mission, with its reports of cannibalism and wights, underscores the growing desperation of the situation beyond the Wall and the inadequacy of conventional responses to the threat of the Others. Hardhome thus becomes a symbol of the realm’s failure to unite against the common enemy, and a prelude to the greater catastrophes that winter will bring.